Hello.
Welcome!
Ok so, in this article I would like to tell you about our new Anti cheat, that we created out of all our Anti cheat versions we ever made.
The new version contains insanely awesome features, that keep the checks accurate, fast and optimised.
First of all, we decided to leave Protocol Lib away, and do everything from plain NMS. Thanks to this, we achieved no false positives.
The current Anti cheat works based on network analysis, player behaviour checks as well as something sort of machine learning.
The ML collects all data such as position and actions (packets), and when player get banned, staff can decide if it was accurate ban or not, if so, it gets all data collected for the user and people he frighted (useful for aura check), and adds it to its algorithm to ban players.
We completely abandoned AURA BOT feature, as its super easy to bypass, and is annoying to have a bot flying behind you. This was not custom feature though, so yeah, its gone.
We also added...